Paws and Crafts with Bristol Animal Rescue Centre
/Several members of our senior management team used their volunteering day to help out at the Bristol Animal Rescue Centre!
Read MoreSeveral members of our senior management team used their volunteering day to help out at the Bristol Animal Rescue Centre!
Read MoreLearn more about the pantheon of heroes in Wildermyth: Console Edition.
Read MoreWe are delighted to announce that Auroch Digital has teamed up with Worldwalker Games to bring the critically acclaimed Wildermyth to new audiences on Nintendo, PlayStation and Xbox on 22nd October 2024.
Read MoreRecently, Producer John Kennedy set out on a mission to increase Social Capital within his team and documented his findings… and how a Brew at 2 became relationships that grew.
So pop the kettle on, and read the below article by John to discover how even the smallest interaction can impact the wellbeing and trust in a game development team…
Read MoreWe’re very excited to share that the DLC for Warhammer 40,000: Boltgun is available now on PC, PlayStation, Xbox, and Nintendo Switch! It brings with it:
✨ 5 new levels to explore
👿 Brand new enemies
💥 New weapons
🗻 New environments!
The votes are in, and we are pleased to announce that Democracy 4: Console Edition is out today for Nintendo Switch, PlayStation, and Xbox.
It’s time to take the reins and lead one of several countries to prosperity in this political simulation game. Choose policies, enact laws, and take other actions which will impact your country, both positively and negatively. The goal? Impress the will of the people and win your next election!
Read MoreIt’s been very hard to keep this one under wraps, but we’re excited to share that Warhammer 40,000: Boltgun will be getting a new DLC on June 18th for PlayStation, Xbox and PC! A Nintendo Switch version will also be released at a later date.
Prepare for a brand-new chapter of adrenaline-pumping shootout in the new Forges of Corruption DLC!
Read MoreWe are delighted to announce that Democracy 4: Console Edition will be set to govern Nintendo Switch, PlayStation, and Xbox consoles on 5th June 2024! We have been working hard to adapt the original PC version, by Positech Games, for consoles and can’t wait for it to launch next month.
Read MoreWe are thrilled to announce that Digital Tabletop Fest is back on Steam! From March 7th 6pm GMT through March 11th at 6pm GMT, we'll be celebrating a variety of tabletop-inspired games and the people who play them. The theme for this year's event is Roll of the Dice, which will have a focus on games with a central theme of chance.
Visitors can experience a variety of discounts, view festival-exclusive streams featuring incredible titles and guests, as well as gain insight into what’s next for the genre.
What can you expect from Roll of the Dice?
🎉 Over 100 games participating including hits such as Baldur’s Gate 3, V Rising, Warhammer 40,000: Rogue Trader, and Disco Elysium.
🚀 Our team are joined by the European Space Agency, discussing how real-life rocket science plays a part in Mars Horizon 2: The Search for Life.
🗣 Panels with developer guests from Disco Elysium, Citizen Sleeper 2: Starward Vector, Vampire: The Masquerade® - Bloodlines™ 2, and more!
💸 Wide array of discounts on tabletop-inspired titles
🎮 Exclusive playthroughs and original content from Wingspan, Breachway, Sulfur, and Mori Carta.
Schedule for Digital Tabletop Fest 4: Roll of the Dice 📅
Check out the schedule below and mark your calendars so you don’t miss out on exclusive panels and playthroughs – we can’t wait to see you there!
Digital Tabletop Fest 4: Roll of the Dice takes place on Steam from March 7th – 11th, live from 6pm GMT. The promotion will end at 6pm GMT on March 11th. For more information, follow @SteamFestivals and @AurochDigital.
Our Production Director, Peter Willington, recently published a piece with Games Developer around forecasting and predictions when making video games. Good forecasting is hugely important to what we do, and our values, as good forecasting allows us to make great games without video game crunch.
Below we have an intro about predictions and forecasting from Peter as well as a link to where you can read the full article from him on Games Developer. If you’re interested in joining the games industry, how Auroch Digital works as a studio, or understanding how games are made, give it a read!
Once, I bought a ticket for The National Lottery. You picked six numbers from a list that went up to 59. Then, on the night of the draw, after a quick prediction on who would win by Mystic Meg, a button was pushed beginning “the drawing process” from a giant machine filled with numbered balls, which would then randomly pick six regular balls and a “Bonus Ball”. If three or more of your numbers were drawn, you won a prize; the more numbers you got right, the higher the pay out. That day, I predicted the numbers of three balls, and I won a tenner.
This was, for all intents and purposes, a game of chance. Sure, it might theoretically be possible to predict which numbers would be drawn - either you believe it’s possible to have perfect knowledge of the physics at work and the state of all the atoms in the universe at the time of the draw, or you believe a TV astrologist from Accrington really was gifted the ability to read the future - but let’s just assume for now that neither of these things is possible. Winners of the lottery are able to predict which numbers will win, but their “method” is sheer luck.
Another time in my life, I went to Bristol city centre, where Auroch is based. I took a raincoat, because the weather forecast app I used claimed there was an 80% chance of rain. The app I use is generally right, so I predicted I would need a raincoat. It rained that day, so I got that prediction right too.
See, we often think of prediction as being a series of definitives: your prediction was either right or wrong; an event can either be predicted or it can’t; the value of types of predictions are worthwhile or worthless; you use one method of predicting or you use another; prediction methods work or they don’t. But as the examples above demonstrate, prediction actually sits on a series of scales.
For the lottery, there was almost 0% certainty I could predict which numbers would be chosen by Guinevere, but I still won, and my prediction model (guessing randomly) was the same used by millions of others who didn’t win. Not only that, but there are degrees of success; my “method” won me £10, but it could have won me £10 million.
My weather app defined an amount of certainty for rain. It didn’t say “it will rain” or “it won’t rain”, instead it effectively said “80% of the times we have this data, it rains”. And even then I added to this prediction an appropriate weighting to the app itself’s ability to predict weather accurately.
Prediction then, is complex and messy.
Making video games, or any commercial art, is also complex and messy. During development things go wrong, a turn of events up-ends everything, assumptions are challenged, consumer tastes change. This isn’t a complicated environment we’re working in, it’s a complex one.
But this doesn’t mean that we’re playing a game of chance when it comes to predicting many of the things that we care about when making video games. In fact, I would argue that we can get reasonably good at prediction within the medium, and I think forecasting is one of them.
Auroch Digital is a Bristol-based independent video games development studio and consultancy, known for our high-quality, faithful board game IP adaptations including Ogre, Dark Future and Chainsaw Warrior.
Powered by Squarespace.